The new PlayStation exclusive, which took eight years to develop, has proven to be unpopular? In any case, today many gamers are calling Concord Sony's most epic failure in years, at least...
The other day was the release of the game Concord from Sony, which after the success of Helldivers 2 was released simultaneously on PlayStation consoles and the Steam service. It is an online shooter in which players are divided into two teams of five and fight each other on different maps. The game was in development for about 8 years by Firewalk Studios.
As of release this weekend, 16 heroes, six modes, and 12 maps are available in the game. Previously, the developers confirmed that all future content updates for the shooter will be free. Despite this, Sony's new blockbuster has generated minimal interest among gamers.
According to SteamDB data, the game's peak online in Steam these days never exceeded even 700 simultaneous players. And right now the game has just over 200 players. However, the first customers are mostly satisfied: 72% of the users on Steam rate the game positively.
Critics were more skeptical about Concord: its average score according to OpenCritic - was only 66 out of 100 on PlayStation 5. There are reviews that the title has an undeservedly bad reputation, it is a good hero shooter with excellent shooting sensations. However, some write about the secondary nature of the game and the fact that it does not stand out against the background of competitors.
The situation is aggravated by the fact that this paid multiplayer shooter will have to fight for an audience with free competitors like Overwatch 2 and Marvel Rivals.
Concord is available for PC (Steam) and PlayStation 5. On PC, the game requires a PSN account, but this is true for all of Sony's recent projects. The price for the new shooter is $39.99.
Gaming media speculate that the failed launch will cause Sony to reconsider the game's distribution model and switch Concord to F2P.
P.S. Concord's failure is further evidence that PlayStation needs to improve to create an engaging and successful live-service title. In any event, conclusions will be drawn that will help in the future to avoid such failures. We hope so...